One of our colleagues at Dachis Group, X-Plane Founder Dave Gray (@davegray), recently co-authored (along with @sunnibrown and @macgeo)and published an incredibly valuable collection of techniques for the use of games to help individuals collaborate and make decisions in a business setting. The book is called Gamestorming and a group of us here at Dachis Group North America though we would inaugurate our first Summer Reading session by reading it. We all got a lot out of it and thought we’d write up a few of our thoughts for any curious passers by.
Brian Kotlyar
Here at Dachis Group, and most likely for much of the audience of this blog, collaboration is typically discussed in the context of technology. When we think about collaboration we spend our time pondering how best to apply technology to first facilitate and then capture the fruits of group work. In all of our thinking about technology, we sometimes forget that no amount of software can compel people to innovate or create a culture of transparent dialog. The fact is that at its root, collaboration still requires a meeting of minds that is difficult to foster and even harder to replicate. It is interesting then to think about the relationship between technology-enabled collaboration and Gamestorming – where the most advanced technology to be applied consists of a blue sharpie marker and perhaps an oversized Post-It.
After thinking hard about what Gamestorming means for Social Business Design, it seems that, even beyond the clear practical uses, as a practice it reminds us to consider enterprise collaboration in two equally important tracks: First, we must learn to think in terms of social technologies and structures for establishing a collaborative organization. This is the kind of thing that today’s social software is so very good at. Second, we must focus on the grassroots nature of collaboration – the sessions occurring every day in conference rooms and via e-mail where business gets done. This is the kind of thing that Gamestorming codifies and makes a whole lot easier. By applying both tracks of thinking to a clients’ problems we can create a system whereby social technology enables the amplification and documentation of the grassroots collaboration that Gamestorming promotes.
Gamestorming teaches us a valuable lesson that can sometimes be forgotten in the constant excitement over the latest and greatest enterprise social network or crowdsourcing platform. The fact is that social technology doesn’t have very much to amplify in an environment without grassroots collaboration and grassroots collaboration doesn’t get an organization very far if it isn’t recorded for posterity and shared widely.
Ellen Reynolds
In the opening chapters, the authors discuss the importance of “fuzzy goals.” As opposed to clear and quantifiable goals, fuzzy goals are vague. These are the situations where the desired end state is not easy to see, and for knowledge workers, these are the most important situations to visualize, i.e., “What will success LOOK like?” These are also the situations where gamestorming can be instrumental to success.
Fuzzy goals give your team “a sense of direction and purpose while leaving team members free to follow their intuition,” and gamestorming is the means to move you closer to your end goal. This concept is extremely applicable to social business design – because the idea is new, we’re not exactly sure what a world of social businesses will look like. Setting fuzzy goals “motivates the general direction of our work without blinding us to opportunities” along the way. As a result, we’re able to adjust quickly based on what does and doesn’t draw us closer to our visualized end state.
Kate Rush Sheehy
Early adopters of ideas or technology are the masters of improvisation. When the rules and guidelines have yet to be written, it is anybody’s prerogative to define the future state. Gamestorming talks about using improvisation to create a new world of possibilities to explore. That’s a lot like what we’re doing with Social Business Design.
Some practitioners have been delivering socio-collaborative and 2.0 initiatives to their companies for several years. When those practitioners began, there wasn’t a community, or Council, to provide support and guidance. They had to improvise and create a plan from scratch. A major component of successful improv exercises and successful social business constructs is laying out basic principles that will help you to create simple, but loose structures to guide people’s thinking. The loose structure fosters spontaneity, which in turn spurs the process of discovery. If you can get your team into discovery mode, you’re laying the groundwork for the possibility of some emergent outcomes.
The most interesting parallel I found between improvisation and social business solutions is that the learning is in the doing. You can’t realize the benefits of either until you dig your heels in, set up structure, and start discovering.
Lars Plougmann
Starting out my professional career in a big consulting firm, lots of great training was lavished on me. It would have been great to walk away from the training with a manual that set out everything in a logical fashion and offered further ideas on how to facilitate client interaction. Gamestorming is that kind of book.
Games, in this context, are exercises to help discover information or facilitate decision making. Referring to the exercises as games gives you permission to suspend the usual behavioral standards for a limited time, allowing creativity to surface. When the game ends you have a slew of fresh input for change and innovation.
I have already had the opportunity to put some of the games in the book into practice on real projects that we are working on at Dachis Group. While some games are proven classics of the consulting trade others are innovations. Some may seem silly on paper but prove their value in a real life situation.
Oh, and another thing you will learn from the book is that you already know how to draw [ed: here is proof]. That alone is totally worth it.
Have you read Gamestorming? What did you think? Also, what should we read next?

Great – I was just pondering whether I should buy this book.
Sounds like I definitely should!
I just tried to start a little social media book club amongst the interested people at my workplace – not sure it will take off, as I seem the most obsessed by all the ideas etc…
Another thing, I do think there are some deeper psychological/cultural shifts that are needed if Enterprise 2.0 is to really thrive – and which are not quite reached even in books like Charlene Li’s Open Leadership.
I blog about Open Leadership, Enterprise 2.0 and what’s missing here:
http://bit.ly/bJraEV (includes interesting response from Charlene Li too)
By the way, I’ve been wondering lately whether anyone’s doing any research to see whether big users of social media are the same people whose interactions with their networks shows ‘energising’ effects rather than de-energising. (I’d like this to be true!)
The characteristics of an individual’s ‘energy network’ can be made explicit via Social Network Analysis/Organisational Network Analysis (see SNA guru Rob Cross’ work). Rob’s not come across anyone investigating the link to social media though…
Matthew Mezey
Hi Matthew,
Thanks for the comment. Have you come across Valdis Krebs’ work anywhere? I met him at SXSW after following his work on SNA for a while. If anyone has some thoughts on the intersection of social media and social networks then it’s him.
His company is over at http://www.orgnet.com/.
Also, let us know what you think of Gamestorming when you’re done. I’ve already started using the tactics in there on client engagements and it’s amazing how well they work. You might want to try some of the games for synthesizing thoughts in your book club. The games have a knack for engaging people in a deeper way than is typical in a business setting. The dialog is much less superficial.
Thanks again for your comment.
- Brian
Hi Brian,
I just received my copy of Gamestorming – certainly looks interesting, and your comments have got me enthused.
I have come across Valdis Krebs’ Social Nework Analysis work, though don’t know it well. I asked on one SNA forum where he’s active about whether any research has been done on individuals who have ‘energising’ interactions with their networks – and whether or not these people are the most prolific users of social media.
No answers there though.
Another SNA guru – Rob Cross (the guy who has researched leaders’ ‘energy networks’) – also hadn’t come across any research looking at this topic, though he thought it was a really interesting avenue.
Matthew
Matthew and Brian – Social Network Analysis/Organisational Network Analysis has been a long time coming, and I’ve used it in proactive and reactive ways (everything from security aspects to collaboration and knowledge management).
We recently partnered with another of the SNA/ONA gurus, and someone I’ve known for years, Patti Anklam. See her article at http://www.informationarchitected.com/blog/intellectual-capital-knowledge-management-and-value-networks/ – which at the end includes information on the 4-hour ondemand course she offers through IAI University.
Once you know how to run an SNA/ONA project, it can be applied to anything, and she has made understanding the entire process quite understandable and practical.
Best,
Dan
Matthew + Dan,
Thanks again for contributing your thoughts on SNA. I think I ought to do some deeper thinking and research on the subject and perhaps launch a blog post around it here.
In the meantime though, a few half-baked thoughts:
Dan, it’s interesting that you posit SNA/ONA as a kind of skill set as opposed to a product set in and of itself. My familiarity with the topic comes from a brush with IBM when they launched a practice and product as a complement to Lotus Connections a while back. I think at that time SNA/ONA was really being discussed as a management optimization tool (Matthew, perhaps this is a link to the energy network concept?).
The preconceived notion around management optimization made it a bit jarring to hear you reference SNA/ONA as a skill set more than a product. It also struck a chord with the way I view Gamestorming. Gamestorming may be tough to productize, but its value as one tool (or set of tools) in a services toolkit is hard to dispute. It seems to me that if I knew more about SNA/ONA I might feel similarly about it.
Hope to hear from you both again soon.
Best,
Brian